Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. "The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. The game was developed in 2012–2013 and uses the OpenFL engine (previously HaxeNME). The game features mid-res pixel art and many items and backgrounds use a limited palette of roughly 3 shades. Papers, Please thematically follows the dystopian setting already seen in Pope's earlier games. Development Main article: Game development
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